AoeStats
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Arena

505826546Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 7m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1231
+14
🇮🇳 Khmer · India
1229
+14
🇨🇳 Japanese · China
1209
+15
🇨🇳 Persians · China
1149
+18
🇺🇸 Chinese · United States
1225
-17
🇹🇼 Spanish · Taiwan
1202
-16
🇬🇧 Vietnamese · United Kingdom
1163
-14
🇹🇷 Hindustanis · Türkiye
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 510 — — —
69 502 — — —
50 361 — — —
43 311 — — —
43 313 — — —
36 260 — — —
34 246 — — —
28 206 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 475 0 0 1,525 1,879
1,300 175 50 0 1,525 1,862
1,100 370 0 0 1,470 1,622
900 275 0 0 1,175 1,443
750 395 0 0 1,145 1,395
850 175 0 0 1,025 1,251
700 300 0 0 1,000 1,267
650 250 0 0 900 1,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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