AoeStats
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Highland

505033276Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 59m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Teutons · Latvia
1256
+14
🇹🇼 Huns · Taiwan
1234
+15
🇹🇼 Vikings · Taiwan
1196
+16
🇨🇳 Ethiopians · China
1174
+17
🇹🇷 Magyars · Türkiye
1260
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🇩🇪 Lithuanians · Germany
1239
-17
🇫🇷 Khmer · France
1235
-17
🇷🇴 Bengalis · Romania
1083
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,700 11:06 14:57 28:31 ⛏ Fish Boom FC
39 2,325 11:07 24:10 38:36 ⚔ Scout Rush
38 2,251 10:46 15:51 29:56 ⛏ Fast Castle
36 2,152 9:13 23:21 29:20 ⚔ Archer Rush
31 1,845 12:06 16:41 31:21 ⛏ Fast Castle
31 1,825 11:13 15:55 33:39 ⛏ Fast Castle
28 1,644 11:38 19:01 34:03 ⛏ Fast Castle
16 931 11:01 17:07 32:53 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,520 32,662 20,110 6,180 90,472 97,387
37,000 21,020 24,260 1,205 83,485 90,189
39,340 15,826 20,610 4,250 80,026 90,275
31,485 23,594 19,625 1,200 75,904 77,821
26,005 24,540 17,980 2,450 70,975 83,338
20,780 19,540 11,785 3,580 55,685 58,818
16,345 17,820 14,690 920 49,775 54,098
16,940 8,988 5,800 2,500 34,228 39,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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