AoeStats
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MegaRandom

504939806Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 47m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1218
+12
🇹🇼 Poles · Taiwan
1208
+12
🇺🇸 Aztecs · United States
1184
+13
🇹🇼 Wei · Taiwan
1163
+14
🇺🇸 Bohemians · United States
1164
-13
🇺🇸 Vietnamese · United States
1144
-14
🇮🇳 Mongols · India
1096
-12
🇺🇸 Persians · United States
1091
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,940 9:19 23:42 36:48 ⚔ Archer Rush
51 2,382 10:13 25:54 — ⚔ Scout Rush
44 2,064 9:18 31:23 — ⚔ Drush into Archers into Skirms into Towers
40 1,907 10:24 18:34 — ⚔ Archer Rush
40 1,897 9:26 20:38 — ⚔ Scout Rush
34 1,614 11:46 27:08 — ⚔ Scout Rush
27 1,272 10:37 28:50 — ⚔ Drush into Skirms into Archers
20 933 9:59 23:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,695 15,098 10,115 2,845 43,753 49,513
23,085 7,042 5,815 2,805 38,747 44,893
10,510 6,064 9,470 2,870 28,914 31,285
9,255 10,153 5,785 850 26,043 31,499
6,575 9,192 4,110 2,130 22,007 23,539
8,320 5,650 2,420 200 16,590 17,851
6,765 3,758 2,925 1,055 14,503 15,766
5,275 3,500 1,190 1,005 10,970 11,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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