AoeStats
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African Clearing

504935846Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 39m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1254
+11
🇨🇦 Saracens · Canada
1250
+11
🇨🇦 Ethiopians · Canada
1246
+12
🇦🇷 Burgundians · Argentina
1225
+12
🇹🇼 Vietnamese · Taiwan
1175
-12
🇨🇳 Spanish · China
1143
-12
🇺🇸 Mongols · United States
1138
-11
🇹🇼 Huns · Taiwan
1129
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,060 13:27 17:22 37:28 ⛏ Fast Castle
34 1,360 13:11 17:37 — ⛏ Fast Castle
32 1,267 14:04 18:04 39:14 ⛏ Fast Castle
30 1,216 13:34 17:33 — ⛏ Fast Castle
29 1,168 15:26 19:50 — ⛏ Fast Castle
24 977 13:02 27:27 — ⚔ Archer Rush
22 876 16:31 21:26 — ⛏ Fast Castle
19 756 15:16 20:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,860 6,580 10,210 2,350 35,000 36,160
13,050 11,323 5,225 1,820 31,418 34,616
15,095 8,910 4,035 1,800 29,840 30,506
8,100 7,555 4,025 975 20,655 23,511
6,275 6,965 2,790 1,600 17,630 18,062
8,090 4,980 2,065 970 16,105 16,558
4,735 2,721 430 1,200 9,086 8,685
3,000 1,557 250 875 5,682 5,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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