AoeStats
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African Clearing

503952013Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 31m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1178
+13
🇭🇰 Persians · Hong Kong SAR China
1166
+13
🇨🇳 Khitans · China
1124
+15
🇹🇼 Slavs · Taiwan
1104
+16
🇨🇳 Huns · China
1171
-16
🇹🇷 Burgundians · Türkiye
1158
-16
🇨🇳 Mongols · China
1097
-14
🇨🇳 Franks · China
1021
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,715 12:05 24:59 — ⚔ Archer Rush
44 1,396 13:49 17:42 — ⛏ Fast Castle
33 1,039 15:05 — — ⚔ Scout Rush
32 1,002 12:59 24:31 — ⚔ Skirmisher Rush
28 880 13:44 20:10 — ⚔ Skirmisher Rush
26 814 12:42 23:27 — ⚔ Scout Rush
20 620 14:36 18:26 — ⛏ Fast Castle
19 603 13:43 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,475 7,213 2,880 1,800 20,368 21,672
10,855 6,270 1,315 400 18,840 18,824
9,250 5,140 1,060 1,600 17,050 17,917
6,730 6,805 1,145 1,055 15,735 16,492
6,440 5,779 2,345 305 14,869 16,082
5,075 4,355 400 1,705 11,535 14,277
5,460 3,680 1,650 325 11,115 11,504
5,135 3,360 250 100 8,845 11,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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