AoeStats
← 鄙人張麻子

Arena

503831767Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1167
+11
🇹🇼 Celts · Taiwan
1125
+13
🇹🇼 Spanish · Taiwan
1023
+17
🇹🇼 Persians · Taiwan
1006
+18
🇹🇼 Hindustanis · Taiwan
1078
-16
🇹🇼 Poles · Taiwan
1077
-16
🇹🇼 Wei · Taiwan
1034
-14
🇹🇼 Khmer · Taiwan
1032
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,173 10:34 15:42 43:19 ⛏ Fast Castle
48 2,134 11:11 14:41 28:02 ⛏ Fast Castle
46 2,049 9:12 17:15 — ⚔ FC into Archers
45 2,022 8:58 22:37 34:42 ⚔ Towers into Archers into Scouts
35 1,577 10:25 15:24 28:32 ⛏ Fast Castle
33 1,475 10:39 16:07 32:42 ⛏ Fast Castle
29 1,309 10:24 14:02 29:04 ⛏ Fast Castle
24 1,067 10:26 15:04 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,045 20,925 11,485 2,275 53,730 70,913
22,930 13,485 11,320 3,170 50,905 55,053
21,880 14,185 9,945 2,380 48,390 58,234
21,760 13,795 6,090 2,250 43,895 56,305
18,580 11,590 4,100 2,100 36,370 40,799
13,920 14,300 6,245 985 35,450 38,868
9,160 6,690 3,845 2,850 22,545 23,575
5,625 10,638 4,185 1,025 21,473 24,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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