AoeStats
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QS Arena

503761760Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1296
+12
🇺🇸 Khmer · United States
1252
+14
🇺🇸 Dravidians · United States
1226
+15
🇺🇸 Lithuanians · United States
1205
+16
🇩🇴 Franks · Dominican Republic
1264
-17
🇹🇼 Bohemians · Taiwan
1247
-16
🇹🇼 Ethiopians · Taiwan
1189
-13
🇺🇸 Lithuanians · United States
1093
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,372 8:36 12:23 26:29 ⛏ Fast Castle
40 1,837 8:18 12:03 26:17 ⛏ Fast Castle
40 1,843 8:00 12:23 26:36 ⛏ Fast Castle
37 1,722 8:55 12:31 25:52 ⛏ Fast Castle
31 1,437 7:35 10:21 28:48 ⛏ Fast Castle
22 997 7:06 13:05 27:32 ⛏ Fast Castle
22 1,014 7:38 12:08 34:45 ⛏ Fast Castle
22 1,000 8:39 12:36 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,000 15,090 26,445 950 82,485 96,181
33,805 15,125 15,970 4,885 69,785 77,086
17,180 25,295 19,820 3,040 65,335 71,574
20,755 23,360 12,795 3,555 60,465 76,576
19,955 15,850 16,375 1,510 53,690 69,697
15,535 17,775 6,520 2,475 42,305 48,413
20,790 7,310 13,105 750 41,955 45,610
18,445 7,925 11,395 1,530 39,295 53,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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