AoeStats
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Black Forest

503633868Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 18m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1274
+14
🇹🇼 Hindustanis · Taiwan
1190
+18
🇹🇼 Spanish · Taiwan
1166
+19
🇹🇼 Wu · Taiwan
1166
+19
🇭🇰 Mongols · Hong Kong SAR China
1268
-19
1249
-18
🇹🇼 Bohemians · Taiwan
1241
-18
🇺🇸 Khmer · United States
1177
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 882 10:15 15:10 — ⛏ Fast Castle
48 869 11:45 — — ⚔ M@A into Skirms
47 865 11:07 — — ⚔ Scout Rush
37 677 12:18 15:55 — ⛏ Fast Castle
35 640 13:25 17:02 — ⛏ Fast Castle
29 533 12:41 17:49 — ⛏ Fast Castle
27 484 10:40 14:43 — ⛏ Fast Castle
26 477 11:15 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,675 2,575 625 0 7,875 7,860
3,800 2,889 450 200 7,339 7,033
4,165 2,725 50 0 6,940 7,976
3,600 2,460 250 200 6,510 6,753
3,000 2,365 160 250 5,775 5,993
3,175 1,729 200 5 5,109 6,282
2,900 1,395 200 30 4,525 5,047
2,100 1,282 545 0 3,927 5,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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