AoeStats
← 鄙人張麻子

Black Forest

503552324Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 65m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1258
+12
🇹🇼 Japanese · Taiwan
1214
+14
🇹🇼 Byzantines · Taiwan
1187
+15
🇯🇵 Mongols · Japan
1153
+17
🇺🇾 Hindustanis · Uruguay
1182
-15
🇲🇽 Khmer · Mexico
1179
-15
🇳🇿 Teutons · New Zealand
1175
-15
🇳🇿 Sicilians · New Zealand
1129
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,920 11:57 16:35 29:56 ⛏ Fast Castle
29 1,881 13:10 17:15 32:44 ⛏ Fish Boom FC
27 1,770 10:54 15:01 29:25 ⛏ Fast Castle
26 1,683 13:12 17:12 31:09 ⛏ Fish Boom FC
26 1,710 11:56 16:59 29:21 ⛏ Fast Castle
25 1,614 10:07 16:23 30:53 ⛏ Fish Boom FC
22 1,452 13:44 19:16 31:49 ⛏ Fish Boom FC
21 1,405 12:22 17:32 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,055 39,865 44,780 4,695 201,395 218,347
52,585 37,501 20,105 3,560 113,751 115,755
48,270 16,820 30,710 3,820 99,620 109,634
43,505 19,634 29,710 5,065 97,914 124,028
34,705 26,105 21,035 1,900 83,745 93,774
21,170 32,811 23,970 3,315 81,266 118,621
25,310 29,932 17,575 5,725 78,542 86,805
24,945 21,486 9,020 4,800 60,251 66,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.