AoeStats
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Coastal Forest

503407975Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1206
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Player eAPM Actions Feudal Castle Imperial Opening
73 2,739 9:58 25:28 32:08 ⚔ Scout Rush
48 1,820 10:34 14:32 28:59 ⛏ Fast Castle
44 1,667 10:32 23:34 — ⚔ Scout Rush
33 1,256 13:03 16:58 29:58 ⛏ Fish Boom FC
32 1,185 11:42 20:26 32:28 ⛏ Fast Castle
31 1,172 8:36 24:44 — ⚔ Scout Rush
30 1,109 11:59 18:54 35:27
20 764 11:00 17:48 30:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,620 11,138 8,925 1,605 43,288 49,493
15,985 13,092 8,125 1,600 38,802 43,032
17,370 13,371 6,125 1,650 38,516 44,642
15,820 7,418 4,490 2,000 29,728 33,171
8,345 11,190 5,010 1,725 26,270 28,300
12,380 7,502 4,220 430 24,532 26,165
10,100 6,410 3,300 2,850 22,660 25,035
13,220 8,191 400 205 22,016 25,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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