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Coastal Forest

503173822Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1287
+12
🇭🇰 Khmer · Hong Kong SAR China
1218
+15
🇹🇼 Shu · Taiwan
1204
+15
🇭🇰 Persians · Hong Kong SAR China
1116
+19
🇺🇦 Mongols · Ukraine
1246
-18
🇹🇷 Bengalis · Türkiye
1227
-17
🇲🇽 Wei · Mexico
1161
-14
🇫🇷 Portuguese · France
1123
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,182 9:19 20:53 35:22 ⛏ Fish Boom into Fire Galleys FC
51 2,765 9:50 24:07 52:07 ⚔ Scout Rush
37 2,032 9:05 20:22 35:12 ⚔ Scout Rush
34 1,842 10:41 23:02 43:23 ⚔ Archer Rush
28 1,551 12:15 25:35 46:40 ⚔ Fish Boom into Galleys into Skirms
24 1,317 11:38 18:00 33:52 ⛏ Fish Boom FC
23 1,230 11:36 15:43 32:05 ⛏ Fast Castle
19 1,061 12:59 20:09 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,945 27,647 16,025 1,415 83,032 90,131
15,550 31,246 16,635 2,990 66,421 73,337
17,195 28,148 16,830 3,630 65,803 77,262
27,070 15,730 18,475 3,130 64,405 77,901
27,430 13,105 12,885 4,300 57,720 64,342
24,630 15,064 10,615 1,400 51,709 59,762
13,355 22,155 9,071 1,880 46,461 49,981
17,680 15,032 10,865 1,330 44,907 48,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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