AoeStats
← Yahel

Black Forest

510329564Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 54m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Franks · Bulgaria
1148
+14
🇰🇿 Burgundians · Kazakhstan
1104
+16
🇪🇨 Romans · Ecuador
1093
+16
🇭🇰 Spanish · Hong Kong SAR China
1121
-16
🇭🇰 Bulgarians · Hong Kong SAR China
1090
-15
🇭🇰 Cumans · Hong Kong SAR China
1082
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,040 10:05 35:47 45:28 ⚔ Archer Rush
32 1,726 11:51 16:15 34:03 ⛏ Fish Boom FC
25 1,346 15:31 22:59 39:03 ⛏ Fish Boom FC
25 1,340 11:44 — — ⚔ M@A Rush
20 1,072 11:19 32:14 49:52 ⚔ Drush
18 962 14:50 24:10 38:10

Resources

Player Food Wood Gold Stone Spent Collected
34,440 23,775 23,100 4,305 85,620 87,687
28,765 21,415 19,005 4,420 73,605 85,962
31,460 19,005 18,275 200 68,940 79,328
23,825 13,045 6,175 300 43,345 45,248
13,130 7,244 5,195 1,585 27,154 35,237
3,885 2,630 670 250 7,435 7,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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