AoeStats
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Nomad

509441237Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 33m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
876
+12
🇸🇪 Japanese · Sweden
820
+14
🇦🇷 Bulgarians · Argentina
729
+18
🇦🇷 Byzantines · Argentina
945
-64
🇦🇷 Vietnamese · Argentina
746
-22
🇦🇷 Celts · Argentina
665
-22
Player eAPM Actions Feudal Castle Imperial Opening
31 1,059 21:02 — — ⚔ M@A into Towers into Archers into Skirms
23 769 14:56 30:48 — ⚔ Drush into Archers
17 571 13:33 25:56 — ⚔ Fish Boom into M@A
17 579 14:37 28:04 —
11 381 18:33 32:33 — ⚔ Drush
8 279 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,495 7,824 1,945 425 17,689 20,346
6,580 5,106 850 1,775 14,311 15,374
6,125 5,044 1,425 1,250 13,844 16,307
6,285 3,948 500 145 10,878 12,597
4,350 3,475 770 350 8,945 10,836
3,400 3,147 240 200 6,987 6,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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