AoeStats
← Cosmfulanito543

African Clearing

510918631Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 80m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
999
+19
🇦🇷 Spanish · Argentina
929
+19
🇨🇴 Burgundians · Colombia
1027
-19
🇨🇴 Japanese · Colombia
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,879 12:45 22:05 49:50 ⚔ Scout Rush
30 2,461 12:59 37:57 62:00
29 2,373 14:33 23:09 54:43 ⚔ Archer Rush
25 1,990 12:31 28:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,960 18,198 21,645 1,050 69,853 80,200
13,320 27,416 22,065 2,190 64,991 72,034
19,845 20,523 7,850 1,895 50,113 52,729
16,260 17,446 3,255 4,240 41,201 44,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.