AoeStats
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African Clearing

510669616Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 41m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1009
+16
🇦🇷 Persians · Argentina
987
+17
🇦🇷 Huns · Argentina
1047
-27
🇦🇷 Huns · Argentina
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,092 14:25 29:09 — ⚔ M@A into Skirms
29 1,182 16:40 29:59 — ⚔ Archer Rush
23 951 14:02 25:02 — ⚔ Archer Rush
17 682 14:59 30:04 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,170 8,231 2,685 2,585 20,671 21,050
9,325 8,103 390 1,455 19,273 21,518
9,430 5,450 2,955 225 18,060 18,887
3,605 4,107 1,420 1,475 10,607 10,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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