AoeStats
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Baltic

510663642Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 46m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1009
+20
🇦🇷 Huns · Argentina
924
+16
🇲🇽 Teutons · Mexico
927
-14
🇨🇴 Dravidians · Colombia
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,379 11:02 24:22 35:22 ◆ Galleys FC
29 1,351 10:23 20:28 25:00 ⛏ Fish Boom FC into Fast Imp
28 1,306 11:01 23:16 44:19 ⛏ Fish Boom
27 1,235 10:22 17:59 29:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,955 15,306 12,695 2,805 41,761 46,309
11,795 15,395 6,745 2,495 36,430 44,733
10,230 12,110 4,960 1,995 29,295 32,659
10,250 11,340 3,830 2,030 27,450 34,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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