AoeStats
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Arena

508058108Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 55m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
692
+13
🇺🇸 Bohemians · United States
681
+14
🇩🇪 Franks · Germany
640
-14
🇺🇸 Spanish · United States
620
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,348 13:05 20:38 37:44 ⛏ Fast Castle
16 921 11:35 15:57 36:15 ⛏ Fast Castle
14 780 12:45 21:40 32:53 ⛏ Fast Castle
13 724 17:56 27:15 45:53 ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,820 40,305 9,700 3,455 71,280 72,086
27,655 15,960 9,860 5,020 58,495 68,798
23,850 10,800 13,065 1,920 49,635 64,267
17,990 13,505 9,940 2,800 44,235 50,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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