AoeStats
← Gordkach

Arabia

509132218Analyzed
1v1 RM · 8d ago on Sep 25, 2026· 62m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
451
+14
🇺🇸 Franks · United States
408
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 899 10:16 22:52 47:23 ⚔ Scouts into Skirms
12 765 11:03 29:42 44:08 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,330 20,269 13,520 2,775 60,894 64,752
19,195 13,230 10,625 1,750 44,800 56,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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