AoeStats
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Black Forest

505400848Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 6m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
974
+15
🇧🇬 Bohemians · Bulgaria
945
+16
902
+17
🇦🇺 Japanese · Australia
893
+18
🇭🇰 Bengalis · Hong Kong SAR China
982
-18
🇨🇳 Huns · China
944
-17
🇦🇷 Franks · Argentina
929
-16
🇨🇳 Britons · China
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 271 — — —
30 198 — — —
24 156 — — —
18 116 — — —
16 106 — — —
15 96 — — —
11 70 — — —
9 62 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 108 0 0 1,558 1,636
900 259 50 0 1,209 1,122
850 150 50 0 1,050 1,219
750 250 0 0 1,000 1,105
600 175 50 0 825 967
300 196 0 0 496 532
200 200 0 0 400 438
250 100 50 0 400 358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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