AoeStats
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Black Forest

510056797Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 53m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1073
+14
🇵🇱 Italians · Poland
1047
+15
🇺🇸 Bengalis · United States
1045
+15
🇦🇺 Britons · Australia
979
+17
🇦🇺 Khmer · Australia
1033
-17
🇦🇺 Britons · Australia
1025
-15
🇦🇺 Teutons · Australia
1024
-15
🇦🇺 Bohemians · Australia
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,275 9:54 18:20 31:36 ⛏ Fast Castle
42 2,216 10:08 16:15 33:43 ⛏ Fast Castle
33 1,756 14:14 18:32 37:02 ⛏ FC into Fish Boom
23 1,244 10:14 24:04 48:33 ⚔ Archer Rush
23 1,232 11:47 23:01 31:30 ⛏ Fish Boom FC
20 1,039 12:52 18:24 39:56 ⛏ Fish Boom FC
18 932 12:26 18:57 39:31 ⚔ FC into Skirms
17 885 11:28 15:55 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,030 30,454 15,490 3,885 79,859 83,451
11,550 31,395 28,205 3,450 74,600 83,510
12,300 33,217 24,835 1,165 71,517 85,473
23,905 15,551 17,310 2,380 59,146 73,188
13,300 25,385 14,675 4,405 57,765 88,106
21,640 12,270 14,920 200 49,030 48,940
8,975 10,375 6,590 1,675 27,615 29,766
9,515 10,150 2,360 2,150 24,175 28,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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