AoeStats
← 荒野一條蟲

Arena

507904800Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 17m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1334
+16
🇹🇼 Hindustanis · Taiwan
1305
+18
🇺🇸 Persians · United States
1252
+20
🇨🇳 Saracens · China
1230
+21
🇺🇸 Wei · United States
1386
-20
🇺🇸 Cumans · United States
1361
-20
🇺🇸 Maya · United States
1360
-20
🇦🇺 Bulgarians · Australia
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 843 11:54 15:38 — ⛏ Fast Castle
45 792 9:54 14:24 — ⛏ Fast Castle
32 570 11:01 — —
31 553 8:48 — — ⛏ Fast Castle
27 485 9:20 — — ⚔ Drush into Towers into Archers
26 453 11:00 15:20 — ⛏ Fast Castle
21 363 10:00 14:03 — ⛏ Fast Castle
20 346 10:48 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,050 2,760 200 100 7,110 8,318
3,250 1,850 250 1,300 6,650 7,020
2,625 3,086 485 100 6,296 6,297
3,775 1,885 200 200 6,060 6,062
3,300 2,490 200 0 5,990 8,488
2,750 1,465 330 375 4,920 5,538
2,625 1,864 100 250 4,839 5,877
2,700 992 200 650 4,542 4,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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