AoeStats
← Asuka0617-1895

African Clearing

510500898Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 54m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1359
+13
🇨🇳 Dravidians · China
1340
+13
🇹🇼 Magyars · Taiwan
1165
+20
🇯🇵 Persians · Japan
1152
+22
🇮🇩 Jurchens · Indonesia
1341
-20
🇹🇼 Slavs · Taiwan
1270
-17
🇮🇳 Vietnamese · India
1242
-16
🇳🇱 Tatars · Netherlands
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,492 14:35 19:34 39:28 ⛏ Fast Castle
45 2,410 12:47 24:13 46:37 ⚔ M@A Rush
43 2,329 12:20 21:18 37:42 ⚔ Scout Rush
30 1,623 14:01 29:08 47:00 ⚔ Scout Rush
27 1,441 14:32 21:13 39:34 ⛏ Fast Castle
24 1,310 16:29 22:35 49:06 ⛏ Fast Castle
19 1,035 13:51 18:59 46:28 ⛏ Fast Castle
17 917 12:55 23:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,715 15,731 12,265 4,310 59,021 61,719
31,345 14,469 10,975 950 57,739 60,895
25,765 11,175 15,310 2,935 55,185 64,028
23,725 13,170 12,695 4,015 53,605 55,950
20,700 13,395 9,435 1,800 45,330 47,268
20,205 11,328 7,285 1,825 40,643 43,308
10,245 9,325 4,255 1,990 25,815 27,390
10,310 9,618 2,540 1,315 23,783 25,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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