AoeStats
← Luna-Noctis

Pilgrims

509356259Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇮 Turks · Liechtenstein
1283
+12
🇭🇰 Spanish · Hong Kong SAR China
1206
+15
🇨🇭 Italians · Switzerland
1107
+19
🇨🇭 Portuguese · Switzerland
1093
+20
🇷🇺 Vikings · Russia
1201
-17
🇻🇳 Huns · Vietnam
1193
-17
🇩🇪 Magyars · Germany
1166
-16
🇪🇸 Italians · Spain
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,714 14:54 22:45 41:29 ⛏ Fish Boom into Fire Galleys into Galleys FC
37 1,638 13:11 21:48 — ⛏ Fish Boom into Galleys into Fire Galleys FC
32 1,421 13:43 20:28 33:13 ⛏ Fish Boom FC
23 1,012 11:16 21:14 — ⚔ Fish Boom into Towers FC
22 977 10:53 26:07 41:26 ⛏ Fish Boom into Fire Galleys FC
20 899 10:57 19:52 39:21 ⛏ Fish Boom into Fire Galleys FC
19 844 12:19 18:28 26:55 ⛏ Fish Boom FC
14 613 13:21 24:08 39:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,755 20,057 12,635 2,555 52,002 55,428
19,030 12,941 9,745 2,450 44,166 44,503
11,360 19,750 7,335 2,250 40,695 44,117
9,610 16,536 6,845 1,730 34,721 38,320
9,285 14,905 5,805 1,455 31,450 34,123
6,025 11,703 7,780 2,365 27,873 29,628
8,760 8,907 4,285 305 22,257 23,640
5,150 6,076 765 1,515 13,506 13,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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