AoeStats
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Arena

510440864Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
993
+17
🇨🇱 Magyars · Chile
992
+17
🇨🇦 Khmer · Canada
1017
-17
🇺🇸 Bengalis · United States
1008
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,796 9:41 20:52 38:01 ⚔ Scout Rush
33 1,726 9:49 13:52 30:45 ⛏ Fast Castle
31 1,616 11:29 14:26 32:36 ⛏ Fast Castle
20 1,055 10:33 20:33 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,510 27,320 17,735 750 64,315 76,825
27,145 18,350 11,080 1,400 57,975 62,559
17,170 11,343 3,725 1,730 33,968 35,781
15,015 9,090 6,870 2,445 33,420 38,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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