AoeStats
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Arena

510101351Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
965
+15
🇨🇱 Magyars · Chile
964
+15
🇫🇷 Japanese · France
987
-32
🇪🇸 Vikings · Spain
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,333 10:14 15:48 30:50 ⛏ Fast Castle
38 1,959 8:51 20:02 34:20 ⚔ Scout Rush
31 1,585 9:51 13:43 31:16 ⛏ Fast Castle
16 813 11:52 16:26 42:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,285 11,935 12,345 5,025 51,590 57,608
14,035 19,900 15,350 100 49,385 69,879
20,835 20,200 5,380 1,770 48,185 54,467
19,460 13,905 5,390 2,690 41,445 48,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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