AoeStats
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Arena

509983212Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 44m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
963
+17
🇨🇱 Magyars · Chile
962
+17
🇺🇸 Mongols · United States
990
-18
🇺🇸 Huns · United States
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,153 10:15 14:44 — ⛏ Fast Castle
36 1,604 9:58 14:00 35:22 ⛏ Fast Castle
33 1,454 12:28 17:26 36:03 ⚔ FC into Scouts
27 1,216 12:07 20:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,510 20,955 10,015 100 45,580 53,164
17,640 9,039 6,320 3,400 36,399 41,985
13,720 13,416 2,515 1,250 30,901 32,646
6,070 10,335 9,555 0 25,960 28,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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