AoeStats
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Arena

509746739Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 52m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
947
+14
🇨🇱 Magyars · Chile
946
+14
🇫🇷 Bohemians · France
921
-14
🇫🇷 Japanese · France
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,047 10:30 15:47 40:49 ⚔ FC into Scouts
32 1,680 9:46 13:45 29:18 ⛏ Fast Castle
25 1,298 12:55 18:10 22:41 ◆ FC into Fast Imp
16 854 11:02 21:21 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,900 19,790 11,610 1,700 50,000 66,557
21,000 10,600 7,460 1,825 40,885 47,000
13,660 9,400 8,440 1,350 32,850 41,622
9,620 8,285 1,190 675 19,770 21,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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