AoeStats
← Tomate

Arena

509737184Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
932
+15
🇨🇱 Khmer · Chile
931
+15
🇪🇸 Bohemians · Spain
953
-16
🇪🇸 Bohemians · Spain
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,379 10:45 15:24 29:57 ⚔ FC into Scouts
26 1,145 9:53 14:03 31:56 ⛏ Fast Castle
19 829 14:11 18:37 32:53 ⛏ Fast Castle
18 770 11:37 20:33 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,625 14,525 10,115 2,050 42,315 47,330
17,665 14,200 7,480 850 40,195 46,764
22,035 7,125 5,695 2,700 37,555 42,203
7,685 9,555 2,960 1,265 21,465 26,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.