AoeStats
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Arena

509723085Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
916
+16
🇨🇱 Khmer · Chile
915
+16
🇦🇷 Cumans · Argentina
929
-44
🇫🇷 Japanese · France
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,639 11:24 16:00 31:19 ⛏ Fast Castle
26 1,281 10:26 15:35 28:05 ⛏ Fast Castle
18 908 12:16 23:13 31:12 ⛏ Fast Castle
13 645 10:30 15:55 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,535 18,570 15,580 3,550 58,235 75,102
27,460 12,720 10,910 1,400 52,490 56,366
20,295 13,995 12,435 3,200 49,925 57,940
14,860 10,305 5,545 750 31,460 39,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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