AoeStats
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Arena

509696750Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 56m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
935
+17
🇩🇪 Goths · Germany
935
+17
🇨🇱 Turks · Chile
948
-17
🇨🇱 Franks · Chile
947
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,271 11:03 15:37 28:15 ⛏ Fast Castle
36 2,053 11:01 15:01 33:14 ⛏ Fast Castle
34 1,927 10:47 15:34 28:24 ⛏ Fast Castle
29 1,646 9:56 21:36 37:34 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
55,845 23,670 24,870 1,950 106,335 126,886
32,170 15,850 22,450 3,500 73,970 81,852
28,995 14,245 17,650 3,480 64,370 68,797
22,050 20,580 15,945 2,900 61,475 85,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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