AoeStats
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Arena

509555015Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 60m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
962
+16
🇬🇷 Bulgarians · Greece
903
+20
🇨🇱 Turks · Chile
966
-18
🇨🇱 Spanish · Chile
965
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,508 10:15 15:23 30:31 ⛏ Fast Castle
27 1,628 10:36 15:40 29:08 ⛏ Fast Castle
26 1,567 12:09 17:03 31:15 ⛏ Fast Castle
13 804 11:39 16:18 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,005 24,240 22,865 3,550 91,660 106,502
38,215 17,205 19,185 3,050 77,655 85,618
26,550 20,280 15,010 4,250 66,090 98,159
28,435 14,975 15,885 3,550 62,845 65,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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