AoeStats
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Arena

509549037Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
950
+16
🇨🇱 Spanish · Chile
949
+16
🇻🇪 Shu · Venezuela
979
-16
🇺🇸 Celts · United States
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,266 11:22 15:16 29:31 ⛏ Fast Castle
39 2,109 11:22 15:03 29:15 ⛏ Fast Castle
34 1,836 10:22 14:25 28:49 ⛏ Fast Castle
26 1,385 10:54 15:53 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,190 18,160 17,390 6,700 75,440 87,612
35,515 15,950 16,965 2,805 71,235 84,010
27,695 26,525 11,060 3,635 68,915 70,579
20,950 13,370 11,110 3,420 48,850 51,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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