AoeStats
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Arena

509473871Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1053
+10
🇹🇷 Ethiopians · Türkiye
1043
+10
🇹🇷 Slavs · Türkiye
633
+26
🇨🇱 Turks · Chile
968
-18
🇨🇱 Spanish · Chile
967
-18
🇨🇱 Franks · Chile
746
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,707 10:23 15:21 28:49 ⛏ Fast Castle
28 1,444 10:39 15:16 29:37 ⛏ Fast Castle
25 1,306 11:53 17:38 33:52 ⛏ Fast Castle
23 1,196 9:32 16:25 30:56 ⛏ Fast Castle
20 1,045 9:56 14:28 28:44 ⛏ Fast Castle
10 534 12:12 21:30 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,440 18,800 21,205 4,100 78,545 85,737
30,110 9,595 22,285 1,055 63,045 72,739
24,525 14,715 17,870 3,450 60,560 79,650
20,360 13,640 7,055 3,650 44,705 47,517
17,840 9,855 11,585 1,550 40,830 44,566
8,665 4,820 3,430 6,280 23,195 23,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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