AoeStats
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Arena

509223717Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 60m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
948
+20
🇨🇱 Spanish · Chile
947
+20
🇩🇪 Shu · Germany
1074
-21
🇩🇪 Khmer · Germany
999
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,700 10:58 15:10 28:24 ⛏ Fast Castle
34 2,020 10:11 15:00 28:32 ⛏ Fast Castle
26 1,555 12:09 17:54 31:29 ⛏ Fast Castle
22 1,332 11:11 20:05 25:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,245 37,350 20,035 3,650 117,280 119,020
41,570 23,715 26,545 3,820 95,650 102,212
39,955 24,685 22,735 5,530 92,905 99,492
46,015 24,040 10,350 1,990 82,395 89,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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