AoeStats
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Arena

508758451Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
947
+17
🇦🇷 Turks · Argentina
937
+34
🇨🇱 Franks · Chile
965
-17
🇨🇱 Inca · Chile
964
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,896 11:21 16:45 31:02 ⛏ Fast Castle
38 1,752 10:48 14:46 28:18 ⛏ Fast Castle
34 1,553 9:28 17:37 32:16 ⛏ Fast Castle
33 1,517 9:55 14:56 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,880 16,270 9,190 2,860 49,200 52,335
22,460 9,780 7,245 2,050 41,535 45,606
14,835 11,415 12,100 2,095 40,445 44,347
14,530 9,042 7,270 1,500 32,342 37,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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