AoeStats
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Arena

508650978Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 64m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
964
+17
🇨🇱 Spanish · Chile
964
+17
🇧🇴 Bulgarians · Bolivia
996
-17
🇳🇿 Burgundians · New Zealand
986
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,043 10:33 14:57 31:47 ⛏ Fast Castle
42 2,714 12:09 16:08 30:56 ⛏ Fast Castle
33 2,141 10:19 15:09 29:07 ⛏ Fast Castle
27 1,710 13:48 17:55 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,950 27,310 30,220 4,855 111,335 117,678
23,950 40,320 31,070 4,695 100,035 108,149
41,040 26,980 23,135 3,250 94,405 103,064
38,700 25,915 20,955 4,970 90,540 94,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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