AoeStats
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Arena

508519716Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
990
+16
978
+17
🇨🇱 Spanish · Chile
996
-17
🇨🇱 Chinese · Chile
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,900 10:06 15:14 31:16 ⛏ Fast Castle
34 1,810 10:29 15:05 28:49 ⛏ Fast Castle
33 1,755 11:05 15:21 30:13 ⛏ Fast Castle
19 1,035 11:49 21:35 26:28 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,765 25,690 20,125 2,280 77,860 92,206
17,445 30,935 24,000 5,235 77,615 88,379
23,815 21,685 7,650 2,860 56,010 59,491
24,430 11,345 14,260 2,155 52,190 54,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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