AoeStats
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Arena

508512638Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
982
+14
🇨🇱 Chinese · Chile
981
+14
🇪🇸 Spanish · Spain
937
-14
🇪🇸 Bohemians · Spain
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,475 10:46 14:42 30:50 ⛏ Fast Castle
28 1,378 10:18 15:05 31:18 ⛏ Fast Castle
23 1,122 10:27 14:38 30:14 ⛏ Fast Castle
14 693 10:52 19:54 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,970 20,195 14,920 3,650 54,735 67,822
22,085 12,425 10,865 1,555 46,930 54,364
20,115 9,830 10,480 2,835 43,260 47,181
14,360 17,978 8,520 2,050 42,908 50,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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