AoeStats
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Arena

508439832Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 68m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
966
+18
🇨🇱 Turks · Chile
966
+18
🇬🇧 Huns · United Kingdom
1024
-19
🇮🇳 Khmer · India
976
-36
Player eAPM Actions Feudal Castle Imperial Opening
38 2,579 10:29 14:25 33:42 ⛏ Fast Castle
34 2,334 10:32 15:31 29:55 ⛏ Fast Castle
29 2,003 10:49 15:10 28:21 ⛏ Fast Castle
8 527 9:29 23:26 33:31 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,765 25,470 27,735 5,010 88,980 110,834
27,695 31,600 9,165 2,210 70,670 113,485
22,275 19,585 18,455 5,525 65,840 66,551
15,950 8,115 11,395 1,595 37,055 40,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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