AoeStats
← Tomate

Arena

505875934Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1027
+35
🇹🇼 Vietnamese · Taiwan
962
+43
🇨🇱 Malay · Chile
977
-15
🇨🇱 Spanish · Chile
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,541 10:43 15:06 41:15 ⛏ Fast Castle
33 1,517 11:13 15:51 32:39 ⛏ Fast Castle
33 1,493 10:37 30:12 41:00 ⚔ Towers into Archers
29 1,324 11:20 15:26 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,090 11,070 15,415 2,800 52,375 61,985
19,850 16,800 8,415 2,150 47,215 50,328
12,845 11,966 7,620 2,530 34,961 40,919
13,810 9,548 3,675 1,660 28,693 30,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.