AoeStats
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Arena

505463904Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 77m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
958
+19
🇨🇱 Spanish · Chile
958
+19
🇳🇱 Bohemians · Netherlands
1026
-19
🇳🇱 Japanese · Netherlands
1022
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 3,867 9:45 14:39 27:56 ⛏ Fast Castle
40 3,095 11:09 15:24 29:49 ⛏ Fast Castle
24 1,871 11:17 16:45 32:14 ⛏ Fast Castle
19 1,499 11:33 15:56 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,845 50,270 46,015 4,200 133,330 137,754
54,765 37,843 19,180 2,905 114,693 123,332
52,820 29,555 24,755 3,795 110,925 119,508
30,590 41,630 25,470 5,530 103,220 109,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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