AoeStats
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Arena

505322131Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 72m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
945
+14
🇨🇱 Turks · Chile
945
+14
🇨🇱 Chinese · Chile
763
+21
🇲🇽 Turks · Mexico
902
-17
🇲🇽 Slavs · Mexico
900
-17
🇲🇽 Bohemians · Mexico
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,701 9:42 15:06 29:48 ⛏ Fast Castle
36 2,573 11:21 15:30 30:26 ⛏ Fast Castle
27 1,914 11:21 18:38 40:22 ⛏ Fast Castle
24 1,742 11:48 16:02 34:37 ⛏ Fast Castle
20 1,467 11:01 17:01 30:06 ⛏ Fast Castle
20 1,440 11:10 15:35 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,760 18,740 22,050 10,700 109,250 150,105
16,960 46,105 35,560 5,950 104,575 112,654
41,930 26,410 31,700 4,250 104,290 126,357
35,275 31,380 15,580 3,340 85,575 108,480
18,105 31,850 23,185 4,570 77,710 83,538
19,605 29,086 14,045 2,150 64,886 68,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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