AoeStats
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MegaRandom

508019728Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 63m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1175
+12
🇨🇱 Mapuche · Chile
1117
+14
🇺🇸 Shu · United States
1089
+16
🇨🇱 Shu · Chile
1086
-14
🇨🇱 Mongols · Chile
1081
-14
🇷🇸 Poles · Serbia
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,776 13:30 32:11 48:44 ⚔ Drush into Archers into Skirms
39 2,496 10:52 25:53 42:58 ⚔ Scout Rush
31 1,947 12:52 24:03 35:32 ⚔ Archer Rush
31 1,963 9:43 27:15 40:30 ⚔ Scout Rush
24 1,492 10:09 21:38 40:04
19 1,190 9:31 16:56 48:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,405 18,572 27,145 2,150 106,272 114,460
18,315 29,445 25,245 4,910 77,915 88,180
24,715 24,695 9,985 5,390 64,785 80,903
24,895 9,441 14,460 3,550 52,346 65,929
16,235 11,575 10,660 2,440 40,910 45,666
9,050 7,948 8,135 895 26,028 26,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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