AoeStats
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Arena

507842146Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 38m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1314
+11
🇦🇷 Armenians · Argentina
1311
+11
🇵🇪 Teutons · Peru
1148
+19
🇨🇴 Bohemians · Colombia
1260
-16
🇵🇪 Goths · Peru
1188
-13
🇫🇷 Persians · France
1165
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,654 10:30 29:59 — ⚔ M@A Rush
31 1,177 11:19 17:27 31:10 ⛏ Fast Castle
28 1,092 11:50 15:45 — ⛏ Fast Castle
27 1,053 9:03 24:18 — ⛏ Fast Castle
21 799 10:51 15:14 30:26 ⛏ Fast Castle
18 689 11:44 18:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,880 17,015 5,550 200 39,645 43,472
16,000 9,200 8,140 2,250 35,590 43,301
15,685 12,010 4,495 1,500 33,690 36,460
11,965 8,195 1,650 1,275 23,085 23,778
5,150 6,171 4,595 1,015 16,931 19,191
3,650 3,585 655 200 8,090 9,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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