AoeStats
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Nomad

507665886Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 41m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1180
+17
🇹🇼 Huns · Taiwan
1175
+17
🇵🇪 Franks · Peru
1157
+18
1224
-18
🇪🇸 Shu · Spain
1220
-19
🇵🇪 Vikings · Peru
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,993 15:57 19:46 — ⛏ Fish Boom FC
36 1,486 13:59 29:56 — ⚔ Fish Boom into Scouts
28 1,155 15:03 18:54 — ⛏ Fast Castle
26 1,098 14:01 17:33 38:40 ⛏ Fish Boom FC
20 818 14:26 19:29 — ⛏ Fish Boom FC
12 511 14:05 18:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,605 13,600 4,810 3,820 40,835 42,281
17,535 9,900 10,195 1,250 38,880 40,553
15,820 8,435 6,525 2,250 33,030 35,927
8,815 6,320 2,680 2,150 19,965 20,345
6,765 6,420 1,425 850 15,460 16,978
5,150 5,325 1,100 865 12,440 13,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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