AoeStats
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Black Forest

510596705Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 94m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
617
+16
🇹🇷 Teutons · Türkiye
586
+18
🇰🇿 Lithuanians · Kazakhstan
677
-19
🇫🇷 Teutons · France
573
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,986 14:38 22:50 30:39 ⛏ Fast Castle
16 1,521 10:58 22:45 34:48 ⛏ Fast Castle
12 1,164 16:53 24:57 51:04 ⛏ Fast Castle
10 903 14:27 22:15 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
98,050 62,215 41,565 5,025 206,855 209,615
29,515 64,911 26,015 5,090 125,531 144,379
40,490 28,038 24,340 4,285 97,153 117,179
8,525 7,483 2,755 1,120 19,883 22,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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