AoeStats
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African Clearing

504192836Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 22m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1664
+10
🇮🇳 Huns · India
1519
+17
🇨🇳 Burgundians · China
1516
+17
🇨🇳 Jurchens · China
1490
+17
🇩🇪 Tatars · Germany
1566
-17
🇩🇪 Turks · Germany
1556
-16
🇫🇷 Goths · France
1518
-15
🇫🇮 Italians · Finland
1490
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,292 12:48 — — ⚔ M@A into Towers
42 948 13:30 — — ⚔ Skirmisher Rush
41 946 11:59 — — ⚔ Scouts into Towers
37 838 12:17 22:41 — ⚔ Scout Rush
36 810 13:16 21:12 — ⛏ Fast Castle
29 657 14:24 — — ⚔ Fish Boom into Towers into Archers
28 637 14:55 19:30 — ⛏ Fast Castle
26 586 12:27 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,595 2,459 350 875 8,279 8,113
4,440 2,448 50 475 7,413 8,576
4,065 2,622 425 0 7,112 7,278
2,920 2,740 730 355 6,745 7,325
3,575 2,418 300 325 6,618 6,516
2,650 2,950 505 500 6,605 6,912
2,875 2,143 245 755 6,018 6,156
2,750 1,314 250 230 4,544 3,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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