AoeStats
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Nomad

509934587Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 44m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1482
+12
🇨🇿 Dravidians · Czechia
1263
+22
🇨🇭 Inca · Switzerland
1393
-26
🇨🇭 Saracens · Switzerland
1393
-26
Player eAPM Actions Feudal Castle Imperial Opening
52 2,327 12:48 18:31 36:17 ⚔ Fish Boom into Archers
41 1,826 15:56 20:03 41:17 ⚔ Fish Boom FC into Archers
29 1,302 14:01 19:00 39:37 ⛏ Fish Boom FC
27 1,199 14:10 18:29 36:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,510 14,799 10,285 1,500 37,094 39,814
13,210 10,306 7,290 3,850 34,656 35,907
10,825 12,671 5,565 1,800 30,861 33,225
10,495 10,281 4,965 1,610 27,351 30,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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