AoeStats
← Beisser

Nomad

510331805Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bulgarians · Canada
1441
+14
🇦🇷 Italians · Argentina
1391
+16
🇨🇭 Bengalis · Switzerland
1388
-20
🇨🇭 Tatars · Switzerland
1388
-20
Player eAPM Actions Feudal Castle Imperial Opening
78 3,319 13:52 21:04 — ⛏ Fish Boom into Galleys into Fire Galleys FC
38 1,621 11:57 18:58 33:50 ⛏ Fish Boom FC
33 1,382 14:20 19:34 35:58 ⛏ Fish Boom FC
30 1,284 15:05 19:17 39:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,805 25,885 5,175 3,950 52,815 55,721
13,200 16,914 4,115 2,675 36,904 41,397
10,600 11,970 7,420 3,005 32,995 38,848
10,745 13,708 6,540 1,740 32,733 33,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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