AoeStats
← 贰拾玖号路灯花

Arena

504685780Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 5m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Slavs · Hungary
720
+17
🇺🇸 Bohemians · United States
688
+18
🇯🇵 Mongols · Japan
634
+20
🇦🇷 Khmer · Argentina
1051
-27
🇨🇳 Khmer · China
933
-25
229
-3
Player eAPM Actions Feudal Castle Imperial Opening
39 214 — — —
23 127 — — —
23 129 — — —
10 56 — — —
9 48 — — —
6 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 200 50 0 1,500 1,426
900 225 0 0 1,125 1,027
850 100 0 0 950 747
450 100 50 0 600 672
100 12 50 0 162 448
0 0 0 0 0 224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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